-------------------------------------------------------------------------- -- dynamite.lua - a server side dynamit timer script - -------------------------------------------------------------------------- -- -- $Date: 2007-02-12 14:13:10 +0100 (Mon, 12 Feb 2007) $ -- $Revision: 69 $ local version = "1.1" -------------------------------------------------------------------------- -- README: -- This is a server side dynamite timer script. The messages will be sent -- to all clients who enabled the messages. Th default of sending / not -- sending the timer messages are set by the server admin, see the -- 'cl_default' setting below. -- -- A client can set it's default (on/off) by setting '+setu dynatimer 1' -- or '+setu dynatimer 0' as command line argument for et. -- -- Timers can be enabled for the current map with the client command -- '\cmd dynatimer 1' or disabled with '\cmd dynatimer 0'. Note that the -- map starts (again), after the warmup ends... -- The 'cmd' is necessary if the client set the user var dynatimer... -------------------------------------------------------------------------- -- Config: -- where to place the timer message, see -- http://wolfwiki.anime.net/index.php/SendServerCommand#Printing -- for valid locations -- local announce_pos = "b 128" local announce_pos = "b 8" -- print "Dynamite planted at LOCATION"? This only affects this message, -- not the countdown messages local announce_plant = true -- enable timer for all on default or just the clients who 'setu dynatimer 1'? local cl_default = false -- for 20, 10, 5, 3, 2, 1, NOW use: local first_step = 20 local steps = { -- [step] = { next step, diff to next step } [20] = { 10, 10 }, [10] = { 5, 5 }, [5] = { 3, 2 }, [3] = { 2, 1 }, [2] = { 1, 1 }, [1] = { 0, 1 }, [0] = { 0, 0 } -- delete if diff to next == 0 } -- -- for 25, 15, 5, 3, 2, 1 use: -- local first_step = 25 -- local steps = { -- [25]={15,10}, -- [15]={5,10}, -- [5]={3,2}, -- [3]={2,1}, -- [2]={1,1}, -- [1]={0,0} -- no "Dynamite at %s exploding now" message -- } -- -- I think you got the idea now ...oh setting first_step = 30 will print -- -- everything one (server) frame too late ;-) -- END Config local timers = {} local client_msg = {} local levelTime local ST_NEXT = 1 local ST_DIFF = 2 local T_TIME = 1 local T_STEP = 2 local T_LOCATION = 3 -- called when game inits function et_InitGame(levelTime, randomSeed, restart) et.RegisterModname("dynamite.lua" .. version .. " " .. et.FindSelf()) sv_maxclients = tonumber(et.trap_Cvar_Get("sv_maxclients")) local i = 0 for i=0, sv_maxclients do -- set to false, clients will change it, as soon as they enter the world table.insert(client_msg, i, false) end et.G_Print("Vetinari's dynamite.lua version "..version.." activated...\n") end function sayClients(pos, msg) table.foreach(client_msg, function(id, timer_wanted) if timer_wanted then et.trap_SendServerCommand(id, string.format("%s \"%s^7\"", pos, msg)) end end ) end function et_Print(text) -- etpro popup: allies planted "the Old City Wall" -- etpro popup: axis defused "the Old City Wall" local pattern = "^etpro%s+popup:%s+(%w+)%s+(%w+)%s+\"(.+)\"" local junk1,junk2,team,action,location = string.find(text, pattern) if team ~= nil and action ~= nil and location ~= nil then if action == "planted" then if announce_plant then sayClients(announce_pos, string.format("Dynamite planted at ^8%s^7", location)) end addTimer(location) end if action == "defused" then sayClients(announce_pos, string.format("Dynamite defused at ^8%s^7", location)) removeTimer(location) end end if text == "Exit: Timelimit hit.\n" or text == "Exit: Wolf EndRound.\n" then -- stop countdowns on intermission timers = {} end end function printTimer(seconds, loc) local when = string.format("in ^8%d^7 seconds", seconds) if seconds == 0 then when = "^8now^7" elseif seconds == 1 then when = "in ^81^7 second" end sayClients(announce_pos, string.format("Dynamite at ^8%s^7 exploding %s", loc, when)) end function addTimer(location) -- local diff = ((30 - first_step) * 1000) - 25 -- move one frame earlier local diff = (30 - first_step) * 1000 table.insert(timers, { levelTime + diff, first_step, location }) end function removeTimer(location) local delete = table.foreach(timers, function(i, timer) -- problem with 2 or more planted dynas at one location -- ... remove the one which was planted first if timer[T_LOCATION] == location then return(i) end end ) if delete ~= nil then table.remove(timers, delete) end end function et_RunFrame(lvltime) levelTime = lvltime table.foreach(timers, function(i, timer) if timer[T_TIME] <= levelTime then printTimer(timer[T_STEP], timer[T_LOCATION]) local step = steps[timer[T_STEP]] if step[ST_DIFF] == 0 then removeTimer(timer[T_LOCATION]) else timer[T_STEP] = step[ST_NEXT] timer[T_TIME] = levelTime + (step[ST_DIFF] * 1000) end end end ) end function et_ClientDisconnect(id) client_msg[id] = false end function sendStatus(id) local status if client_msg[id] == false then status = "^8off^7" else status = "^8on^7" end et.trap_SendServerCommand(id, string.format("b 8 \"^#(dynatimer):^7 Dynatimer is %s\"", status)) end function updateUInfoStatus(id) local dt = et.Info_ValueForKey(et.trap_GetUserinfo(id), "dynatimer") if dt == "" then client_msg[id] = cl_default elseif tonumber(dt) == 0 then client_msg[id] = false else client_msg[id] = true end end function et_ClientBegin(id) updateUInfoStatus(id) end function et_UserinfoChanged(id) updateUInfoStatus(id) end function et_ClientCommand(id, command) if et.trap_Argv(0) == "dynatimer" then local arg = et.trap_Argv(1) if arg == "" then sendStatus(id) elseif tonumber(arg) == 0 then client_msg[id] = false et.trap_SendServerCommand(id, "b 8 \"^#(dynatimer):^7 Dynatimer is now ^8off^7\"") else client_msg[id] = true et.trap_SendServerCommand(id, "b 8 \"^#(dynatimer):^7 Dynatimer is now ^8on^7\"") end return(1) end return(0) end -- vim: ts=4 sw=4 expandtab syn=lua