//////////////// //game_manager// //////////////// game_manager { spawn { // extra spawns allies create { scriptName "base12hs_obj" classname "team_WOLF_objective" targetname "base12hs_obj" origin "-1619 2873 888" // z = CC_FILTER_ALLIES(2) | CC_FILTER_SPAWNS(4) spawnflags 2 // TEAM_Allies(2) } create { scriptName "base12hs_spawn1" classname "team_CTF_bluespawn" targetname "base12hs_spawn" origin "-1603 3023 888" spawnflags 3 // TEAM_Allies angle "1" } create { scriptName "base12hs_spawn2" classname "team_CTF_bluespawn" targetname "base12hs_spawn" origin "-1445 3027 888" spawnflags 3 // TEAM_Allies angle "1" } create { scriptName "base12hs_spawn3" classname "team_CTF_bluespawn" targetname "base12hs_spawn" origin "-1445 2876 888" spawnflags 3 // TEAM_Allies angle "1" } accum 1 set 0 // Game rules wm_axis_respawntime 30 wm_allied_respawntime 20 wm_number_of_objectives 1 wm_set_round_timelimit 20 // Current main objectives for each team (0=Axis, 1=Allies) wm_set_main_objective 0 1 wm_set_main_objective 1 1 // Objective overview status indicators //wm_objective_status wm_objective_status 1 0 0 // Stopwatch mode defending team (0=Axis, 1=Allies) wm_set_defending_team 0 // If the round timer expires, the Axis have won, so set the current winning team // Set the round winner: 0 == AXIS, 1 == ALLIED wm_setwinner 0 // Set starting spawns // The wait command after is VERY IMPORTANT for correct spawns! wait 150 setautospawn "Forward Bunker" 0 setautospawn "Allied start" 1 wait 350 } trigger objective1 { accum 1 set 1 trigger game_manager checkgame } trigger checkgame { accum 1 abort_if_not_equal 1 wm_setwinner 1 wait 1000 wm_endround } } base12hs_obj { spawn { set { //these have to be set inside the spawn{} function, not create{} description "Supplies Hut" message "Supplies Hut" } wait 50 setstate base12hs_obj invisible setstate base12hs_spawn invisible } trigger on { setstate base12hs_obj default setstate base12hs_spawn default } trigger off { setstate base12hs_obj invisible setstate base12hs_spawn invisible } } v2rocket { spawn { wait 300 constructible_class 3 } death { trigger game_manager objective1 trigger v2rocket_model remove wm_announce "Allies have destroyed the prototype rocket!" wm_teamvoiceannounce 0 "axis_obj_destroyed" wm_teamvoiceannounce 1 "allies_obj_destroyed" } } v2rocket_model { trigger remove { remove } } //////// //BOOM// //////// door1 // Base gate { spawn { wait 200 constructible_class 3 } death { wm_announce "Allies have destroyed the base gate!" wm_teamvoiceannounce 0 "axis_main_destroyed" wm_teamvoiceannounce 1 "allies_main_destroyed" trigger base12hs_obj on setautospawn "Supplies Hut" 1 } } ////////// //spawn// //////// forward_spawn { spawn { wait 200 accum 0 set 0 // Who has the flag: 0-Axis, 1-Allied } trigger axis_capture { accum 0 abort_if_equal 0 accum 0 set 0 // Axis takes control of forward flag //announcements wm_announce "Axis reclaim the forward bunker!" wm_teamvoiceannounce 0 "axis_flag_reclaimed" wm_teamvoiceannounce 1 "allies_flag_reclaimed" alertentity forwardflag_wobj setautospawn "Forward Bunker" 0 setautospawn "Allied start" 1 } trigger allied_capture { accum 0 abort_if_equal 1 accum 0 set 1 // Allied takes control of forward flag // Some kind of UI pop-up to alert players wm_announce "Allies have captured the forward bunker!" wm_teamvoiceannounce 0 "axis_flag_captured" wm_teamvoiceannounce 1 "allies_flag_captured" alertentity forwardflag_wobj setautospawn "Axis second spawn" 0 setautospawn "Forward Bunker" 1 } trigger allies_keep { //setstate allied_forward_spawnblob invisible setautospawn "Axis second spawn" 0 setautospawn "Forward Bunker" 1 remove accum 0 abort_if_equal 1 alertentity forwardflag_wobj alertentity bunker_spawns } } door_side // side entrance { spawn { wait 200 constructible_class 3 } death { wm_announce "Allies have destroyed the side entrance!" wm_teamvoiceannounce 0 "axis_side_destroyed" wm_teamvoiceannounce 1 "allies_side_destroyed" } } fence { spawn { wait 400 trigger fence setup constructible_class 2 } trigger setup { setstate fence_materials invisible setstate fence_materials_clip invisible setstate fence_flag invisible } buildstart final { setstate fence_materials default setstate fence_materials_clip default setstate fence_flag default } built final { setstate fence_materials invisible setstate fence_materials_clip invisible setstate fence_flag invisible wm_announce "The Fence has been constructed!" } decayed final { setstate fence_materials default setstate fence_materials_clip default setstate fence_flag default } death { setstate fence_materials default setstate fence_materials_clip default setstate fence_flag default wm_announce "The Fence has been destroyed." } } ///////////////// //keycard_stuff// //////////////// keycard { spawn { wait 200 setstate keycard_sec invisible setstate keycard_red default } trigger dropped { } trigger stolen { setstate keycard_cm invisible setstate keycard_track invisible } trigger returned { setstate keycard_cm default setstate keycard_track default } trigger captured { } } keycard_holder { spawn { } death { wm_teamvoiceannounce 0 "axis_obj_captured" wm_teamvoiceannounce 1 "allies_obj_secured" wm_announce "Allies have secured the keycard!" wm_announce "Base door is opening!" trigger forward_spawn allies_keep wm_announce "Allies have secured the forward bunker!" setstate keycard_sec default setstate keycard_red invisible trigger basedoor_2 move_up } } basedoor_2 { spawn { wait 200 gotomarker basedoor_down 1000 } trigger move_up { wait 500 playsound sound/movers/misc/garage_door_start_01.wav wait 400 playsound sound/movers/misc/garage_door_loop_01.wav gotomarker basedoor_up 35 stopsound playsound sound/movers/misc/garage_door_end_01.wav } } // ======================================== // ============ COMMAND POST ============== // ======================================== allied_compost_built { spawn { wait 400 trigger allied_compost_built setup constructible_class 2 } trigger setup { setchargetimefactor 1 soldier 1 setchargetimefactor 1 lieutenant 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 covertops 1 sethqstatus 1 0 } buildstart final { setstate allied_compost_built_model underconstruction setstate neutral_compost_closed_clip invisible setstate neutral_compost_closed_model invisible } built final { setstate allied_compost_built_model default setstate neutral_compost_closed_clip invisible setstate neutral_compost_closed_model invisible trigger allied_compost_built_model enable_allied_features enablespeaker allies_compost_sound } decayed final { setstate allied_compost_built_model invisible setstate neutral_compost_closed_clip default setstate neutral_compost_closed_model default } death { setstate allied_compost_built_model invisible setstate neutral_compost_closed_clip default setstate neutral_compost_closed_model default trigger allied_compost_built_model disable_allied_features disablespeaker allies_compost_sound } } allied_compost_built_model { spawn { wait 400 setstate allied_compost_built_model invisible } trigger enable_allied_features { setchargetimefactor 1 soldier 0.75 setchargetimefactor 1 lieutenant 0.75 setchargetimefactor 1 medic 0.75 setchargetimefactor 1 engineer 0.75 setchargetimefactor 1 covertops 0.75 sethqstatus 1 1 trigger alliedcpspawns_obj on wm_announce "Allied Command Post constructed. Charge speed increased!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies" wm_teamvoiceannounce 1 "allies_hq_compost_constructed" wm_removeteamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* } trigger disable_allied_features { setchargetimefactor 1 soldier 1 setchargetimefactor 1 lieutenant 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 covertops 1 sethqstatus 1 0 wm_announce "Axis team has destroyed the Allied Command Post!" // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 0 "axis_hq_compost_construct" wm_teamvoiceannounce 1 "allies_hq_compost_damaged" // *---------------------------------------------------------------------------------* trigger alliedcpspawns_obj off } } axis_compost_built { spawn { wait 400 trigger axis_compost_built setup constructible_class 2 } trigger setup { setchargetimefactor 0 soldier 1 setchargetimefactor 0 lieutenant 1 setchargetimefactor 0 medic 1 setchargetimefactor 0 engineer 1 setchargetimefactor 0 covertops 1 sethqstatus 0 0 } buildstart final { setstate axis_compost_built_model underconstruction setstate neutral_compost_closed_clip invisible setstate neutral_compost_closed_model invisible } built final { setstate axis_compost_built_model default setstate neutral_compost_closed_clip invisible setstate neutral_compost_closed_model invisible trigger axis_compost_built_model enable_axis_features enablespeaker axis_compost_sound } decayed final { setstate axis_compost_built_model invisible setstate neutral_compost_closed_clip default setstate neutral_compost_closed_model default } death { setstate axis_compost_built_model invisible setstate neutral_compost_closed_clip default setstate neutral_compost_closed_model default trigger axis_compost_built_model disable_axis_features disablespeaker axis_compost_sound } } axis_compost_built_model { spawn { wait 400 setstate axis_compost_built_model invisible } trigger enable_axis_features { setchargetimefactor 0 soldier 0.75 setchargetimefactor 0 lieutenant 0.75 setchargetimefactor 0 medic 0.75 setchargetimefactor 0 engineer 0.75 setchargetimefactor 0 covertops 0.75 sethqstatus 0 1 wm_announce "Axis Command Post constructed. Charge speed increased!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_compost_constructed" wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis" wm_removeteamvoiceannounce 0 "axis_hq_compost_construct" // *---------------------------------------------------------------------------------* } trigger disable_axis_features { setchargetimefactor 0 soldier 1 setchargetimefactor 0 lieutenant 1 setchargetimefactor 0 medic 1 setchargetimefactor 0 engineer 1 setchargetimefactor 0 covertops 1 sethqstatus 0 0 wm_announce "Allied team has destroyed the Axis Command Post!" // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 0 "axis_hq_compost_damaged" wm_teamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* } } alliedcpspawns_obj { spawn { wait 50 setstate alliedcpspawns_obj invisible setstate alliedcpspawns invisible } trigger on { setstate alliedcpspawns_obj default setstate alliedcpspawns default wait 150 setautospawn "Command post" 1 } trigger off { setstate alliedcpspawns_obj invisible setstate alliedcpspawns invisible } } alliedcpspawns { spawn { wait 50 setstate alliedcpspawns invisible } } // *---END---*